A Kindergarten in Bulgaria Where Drawings Come Alive
May 28, 2026 at 12:09 PM
In this kindergarten, children do not just watch educational content — they build it with their hands. They shape sand into mountains, rivers and volcanoes, then color characters on paper and scan them into the interactive world. This client project shows how iSandBOX and Living Drawings create a learning experience that feels natural, emotional and playful for preschool children.
iSandBOX & Living Drawings in a Kindergarten in Bulgaria
How UTS interactive equipment turned a regular learning space into a place where children draw, build landscapes, explore volcanoes and see their own creations come alive.
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In this project, UTS equipment was installed in a kindergarten in Bulgaria to create a more interactive and engaging learning space for children.
The setup included an iSandBOX interactive sandbox and the Living Drawings module, allowing children to build landscapes with their hands, explore natural phenomena and bring their own drawings to life.
From the first interaction, the equipment became a natural point of attraction in the room: children gathered around the sandbox, touched the sand, watched the projection react and started exploring together.
Children started by exploring the sand with their hands.
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They shaped the surface, built hills and valleys, changed the landscape and watched how the digital projection reacted in real time. When the sand changed, the world on top of it changed too.
For children, this turned abstract ideas into something physical. Mountains were not just pictures. Rivers were not just words. A volcano was not just a topic from a lesson — they could build it, change it and watch it erupt.
The next part of the activity was Living Drawings.
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Children colored characters on paper, then used the scanner to bring them into the interactive world. This made the experience even more personal: the children were not only watching digital content — they were creating it themselves.
For a child, seeing their own drawing appear inside the sandbox is a strong emotional moment. It connects creativity, technology and play in one simple action.
As a result, the kindergarten received more than a piece of equipment. It received a new activity zone where children can learn, create and interact together.

The sandbox became a place for group play, simple educational demonstrations and creative activities. Children stayed engaged because every action had an immediate visual response: touch the sand — the landscape changes; draw a character — it appears in the interactive world; build a volcano — it erupts.

This is what makes the project valuable for educational spaces: the equipment does not replace teachers or traditional activities. It gives them a new tool to make learning more visible, emotional and hands-on.

Want to see how UTS equipment can work in your space?
Book an online demo and we will show you how iSandBOX, Living Drawings and other interactive solutions can be adapted for your kindergarten, school, museum or entertainment center.








