IceHook: 5 Game Modes That Turn Air Hockey Into a Digital Attraction
September 26, 2025 at 08:09 PM
IceHook is more than “table + puck.” It’s a multi-game platform powered by computer vision and real-time projection effects.

IceHook is more than “table + puck.” It’s a multi-game platform powered by computer vision and real-time projection effects. The playfield becomes a dynamic stage with targets, bonuses, obstacles, and events that react to speed, aim, and puck trajectories. Below we unpack the five signature modes, why guests love them, and how to program them for different venues—from malls and family parks to museums, birthday rooms, esports corners, and corporate lounges.
Why Guests Come Back
Real air hockey + AR: classic feel with cinematic feedback on the table.
Mode variety: five distinct experiences to suit families, teens, and party groups.
Queue-friendly: fast rounds, easy onboarding, high throughput.
The Five Modes (Official)
Star Back
Space-themed ambience with reactive light and sound for every move, strike, and goal. Great first touchpoint for newcomers: it feels like classic air hockey “with boosters,” and teaches the visual language of IceHook in seconds.
Use cases: front-of-house demo mode, quick contests (“score X in 60s”), family play.
Ninja Fight
Duel of two ninja clans: deflect attacks, trigger superpowers, and control the rhythm of the exchange. The reactive effects reinforce timing and angle mastery, rewarding aggressive but accurate play.
Use cases: evening party blocks, best-of-three rotations, shout-casted mini-tournaments.
Cyber
The “pure” air-hockey experience—clean visual effects that amplify speed and precision without extra rules. Perfect for players who want classic dynamics with modern feedback and presentation.
Use cases: warm-up rounds, mixed-skill sessions, onboarding for schools/museums.
Tower Wars
Fairy-tale universe with orcs and goblins, fireballs, and battering-ram moments. Matches develop a clear competitive arc—pressure builds as players trade attacks and defenses, ending in dramatic finishes.
Use cases: brackets with leaderboard, weekend challenges, teens & esports corners.
Magic Stone
Collect mana, draw magical runes on the field to cast powerful spells, and use a shield stone to defend—while keeping up with puck deflections. The mode rewards timing, setup shots, and short combo sequences.
Use cases: repeat-play driver, skill-based rewards, “power hour” record hunts.
Tech That Powers the Experience
Smart Goals: detect puck presence and auto-dispense a new puck from a 10-piece stack if needed—great for uptime.
Laser Projector: HD 1280×800 with 3,800 lm and long-life laser light source for bright images under venue lighting.
Acoustics + Lighting: four speakers (100 W total) and intelligent body lighting that reacts to goals and game states.
Air Cushion & Field: dual pumps; durable polycarbonate surface and patented puck/striker recognition for fast, precise tracking.
Programming & Monetization Tips
Rotate modes every 15–20 minutes to keep the floor “fresh.”
Difficulty ladder: Star Back → Cyber → Ninja Fight/Tower Wars → Magic Stone for skill expression.
Tournaments: daily/weekly brackets with a side leaderboard screen near the table.
Events: birthday packs, corporate battles, and MC-hosted party hours.
Cross-sales: coupons for F&B or nearby attractions for hitting rare targets.
Perfect Venues
Entertainment centers, gaming zones, cinema waiting areas, family cafés, shopping malls, hotels/guesthouses, trampoline & activity parks, airports, offices, and general waiting areas—places that benefit from quick, visual, and social gameplay.
Quick FAQ
How many games ship with IceHook?
Five: Star Back, Ninja Fight, Cyber, Tower Wars, Magic Stone —each with its own look and gameplay feel.
What makes it different from regular air hockey?
AR projections, themed modes, smart goals, bright laser projection, and reactive sound/lighting tied to the puck’s motion.