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iSandBOX UTS: Continents Mode

October 22, 2025

Game

Continents mode in iSandBOX UTS for children’s museums and science centers: build continents in sand, overlay a satellite map, explore animal habitats. 10–20 min guided scenarios.

iSandBOX UTS: Continents Mode

Turning geography into a hands-on expedition for children’s museums

Who it’s for

Children’s museums, science centers, natural history museums, eco-education spaces, after-school programs (ages 7–14; adaptable for 5–6 and 15+).

What happens in the mode

  1. The facilitator (museum staff) selects a continent.

  2. Children sculpt the continent’s outline in sand—mountains, capes, peninsulas.

  3. When the shape matches, the system overlays a satellite map.

  4. Animals appear on the map; teams must place them in their natural habitats.

This blends tactile experience (sand), visual feedback (projection, satellite imagery) and gameplay (team roles, timer, difficulty levels).

Skills children develop

  • Geographic literacy: continent outlines, major landforms, coastlines.

  • Biodiversity & ecology: matching species to climate zones and biomes.

  • Spatial thinking: aligning a hand-built form with a projected map.

  • Teamwork: clear roles—cartographer, sculptor, field biologist.

  • Soft skills: reasoning and short presentations (“Why don’t penguins live in the Arctic?”).

Why it works in a museum

  • Immersion over display cases. Kids don’t just watch—they build a continent with their hands.

  • Multisensory learning. Sand + light + motion → stronger retention (“I made it myself”).

  • Ready-to-run 10–20 min sessions. Fits guided tours and club programs.

  • Replayable. Six unique “expeditions” across continents—no repetition.

Formats you can run

  • Quick Tour (10–12 min): one continent, 5–7 animals, group debrief.

  • Expedition (20–25 min): two continents; compare biomes, climate belts, “resettle animals correctly.”

  • Museum Quest: teams build different continents and trade animals by ecological rules.

  • Thematic Day: “Mammals of Africa,” “Birds of Antarctica,” “Oceans & Coasts.”

Conitnients

How to run a session (step-by-step)

0–2 min. Warm-up
Shape continent silhouettes with hands: “Who’s got Africa? Where’s the Horn of Africa?”

2–7 min. Build the continent

  • Assign roles: Outline • Relief • Quality Check.

  • Watch key landmarks: peninsulas, bays, strong coastline bends.

  • Tip: allow cards or small trowels to “add” sand—faster and more precise.

7–12 min. Overlay the satellite map

  • Discuss colors/textures: glaciers, deserts, forests, mountain chains.

  • Link relief to climate: “Why is this a desert? Where do the trade winds blow?”

12–18 min. Populate with animals

  • Give tokens/icons or point on screen.

  • Require justification: biome, diet, temperature needs.

  • Use mistakes as learning: “Where would you move it—and why?”

18–20 min. Reflection & badges

  • 3 quick quiz questions.

  • Hand out “Junior Cartographer/Biologist” stickers; take a team photo—great for museum socials.

Age adaptations

  • 5–6 yrs: one outline + 3–4 iconic animals; more movement, less theory.

  • 7–10 yrs: standard scenario; introduce “biome” and “range.”

  • 11–14 yrs: add climate belts, altitudinal zonation, species migration and invasive species.

Tie-ins with your exhibits

  • Natural links to Planet Earth, Climate & Biomes, Evolution halls.

  • Run a mini-expedition before display cases: kids already know where “their” species lives.

  • After the mode, offer a gallery trail to find real specimens of “their” animals.

Space & staffing

  • Footprint: comfortable with 6–8 m² of free space around iSandBOX.

  • Group size: 6–12 per unit (8 is optimal).

  • Staffing: 1 facilitator per unit (add a volunteer during peak hours).

  • Throughput: 3–4 groups/hour for “Quick Tour.”

  • Inclusion: adaptable for diverse needs—role-based tasks with tactile/visual focus and paired work.

Outcomes & simple metrics

  • Pre/Post: 5 recognition questions on outlines & “who lives where”—typical gain 30–60% after one session.

  • Repeat visitation: “new continent” themes encourage families to return.

  • Engagement: each child is actively involved ≥70% of the time.

Event ideas

  • Africa / Antarctica Day: expedition series + tabletop quiz + “Research Team” photo zone.

  • Museum Night: team championship in fast continent building and correct animal placement.

  • Eco-Awareness: pair with a talk on migrations and climate change.

UTS gallery image

What your museum needs to start

  • An iSandBOX UTS unit and basic sand tools (trowels, templates).

  • A one-page facilitator brief (we supply a script and checklist).

  • A simple time-slot schedule (e.g., every hour, 15–20 min).

  • Wall prompts: continent silhouettes, sample animals by biome.

How to promote the activity

  • Hook: “Build a continent and place its animals right! An interactive expedition in the iSandBOX AR sandbox.”

  • Value promise: “In 15 minutes your child will learn why kangaroos aren’t in Africa—and penguins aren’t in the Arctic.”

  • Media: a 20–30 sec vertical clip showing the satellite map ‘magic’ moment.


FAQ

How many children per session?
Ideally 8 per unit; up to 12 with an assistant.

What starting age?
From 5–6 (simplified); sweet spot 7–12.

Do facilitators need special training?
A one-page method sheet and basic safety briefing are enough.

Can we run bilingual sessions?
Yes—interface and facilitation can be bilingual (e.g., EN + local language).


Continents turns textbook geography into a vivid field practice. Kids build landmasses, see a living satellite Earth, and think like researchers—where and why species live. For museums it’s a fast, scalable, repeatable activity that boosts engagement and return visits.

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