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A Ready-Made UTS FlexPlay Configuration

UTS FlexPlay 4-in-1 Jumper

Magic Wall formats plus trampoline play.

A ready-made UTS FlexPlay configuration that combines Ball vs. Wall, Paints & Brushes, Living Drawings and Jumper — three wall formats plus trampoline-controlled games.

Four Formats Included in This Configuration

The Magic Wall trio for mixed sessions, plus Jumper for high-energy trampoline play that draws a visible queue.

Ball vs. Wall — the active format

Children throw soft balls at targets in the projected scene. Sessions are short, loud and physical, which is what makes them repeatable.

This is the format that handles peak hours: a group plays together, rounds last a few minutes and there is nothing to explain before starting.

Paints & Brushes — the calm format

The same wall projects black and white scenes that children colour by touching them with soft physical brushes.

There is no scoring and no running, so it works for the youngest visitors and for parents staying with a younger sibling.

Living Drawings — the scan-and-animate format

Children colour a paper character at a table, scan it, and watch their own drawing join the animated scene on the wall.

The colouring happens away from the wall, so a whole group can work in parallel while the wall keeps showing scanned characters.

Jumper — the trampoline format

Players control the game by jumping on a trampoline in front of the wall. The body is the controller — nothing to hold or aim.

Jumping is loud and easy to watch, so the attraction advertises itself across the venue and builds a visible queue.

How These Formats Work Together

Ball vs. Wall, Paints & Brushes and Living Drawings switch through accessories and software on the same wall installation.

Jumper requires a trampoline in the play zone. That footprint makes it hard to run Jumper at the same time as ball throwing, brush play or blaster rounds — the trampoline occupies the area in front of the wall.

In practice, venues schedule Jumper as its own session block: set up the trampoline for jump play, then clear it when returning to the other wall formats.

What the 4-in-1 Jumper Configuration Includes

One FlexPlay core installation, three Magic Wall format kits, and the Jumper kit with trampoline.

FlexPlay core equipment for a multi-format configuration
Shared foundation

FlexPlay Core Equipment

Installed once and shared by every format in this configuration.

  • Projection system

  • Computer

  • Tracking equipment

  • Control interface

  • Mounting and calibration

What you end up with

4 attraction formats on one installation

The core equipment is installed and paid for once. Every kit adds another format on top of that same base instead of a second installation.

Ball vs. Wall
Paints & Brushes
Living Drawings
Jumper

Plan enough clear floor space for the trampoline. Wall formats and Jumper are typically used in separate session blocks rather than simultaneously.

Expand Beyond the 4-in-1 Jumper Configuration

Astro Blaster and Floorium can be planned later. Astro combines cleanly with the wall; Floorium needs a floor-facing installation.

Players aiming laser blasters at targets in the Astro Blaster wall format

Astro Blaster

Players use laser blasters to hit projected targets in competitive and cooperative shooting games.

Available as a standalone starting configuration. Adding it to a compatible wall installation may require an additional format kit and recalibration.

Children playing on the Floorium interactive floor projection

Floorium

The floor becomes a large interactive play surface that reacts to steps, movement and gestures.

Floorium may require a dedicated projector position, tracking setup and floor calibration. It is not a simple accessory added to a wall system.

Compatibility depends on the installed equipment and the room. UTS will check your system and confirm which extensions are possible before you commit to them.

Why Add Jumper to Magic Wall

A High-Energy Outlet

Trampoline play burns energy and balances a programme of seated and creative wall formats.

Visible Attraction Traffic

Jumping is easy to watch from across the venue, so the zone advertises itself and builds a queue.

Plan Sessions, Not Simultaneous Play

Because the trampoline occupies the wall approach, staff switch to Jumper as a dedicated block rather than mixing it with balls or brushes in the same minute.

Every Format Comes With Its Own Content

Pick a format to see the games your visitors will actually play.

Ball vs. Wall
Paints & Brushes
Living Drawings
Jumper

Game libraries grow over time, so the attraction can be refreshed without changing the format at all.

Photo Gallery

Photos from Magic Wall formats and Jumper trampoline installations.

UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
Gallery image
Gallery image

Part of UTS FlexPlay

FlexPlay 4-in-1 Jumper is a ready-made multi-format configuration inside UTS FlexPlay. If you prefer blasters without a trampoline footprint, see the 4-in-1 Astro configuration.

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