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A UTS FlexPlay Attraction Format

Ball vs. Wall - Interactive Wall

Turn Any Wall Into an Active Ball Game

Players throw soft balls at projected targets while every hit is detected instantly. Fast, physical group play for indoor entertainment venues.

What is Ball vs. Wall?

Ball vs. Wall is one of the attraction formats available for UTS FlexPlay. Players throw soft balls at projected targets while the tracking system detects every hit.

Visitors stand in front of the projection surface and play by throwing. Targets appear, move and disappear on the wall, scores update on every impact, and rounds are short enough for groups to rotate quickly. Unlike the creative wall formats, the whole session is physical and competitive, which is what makes it work in busy zones with high turnover.

The format suits indoor playgrounds, family entertainment centers, gyms and school sports halls that need an attraction with repeatable, high-energy sessions.

Players

Up to 8 players

Play Area

Up to 12 m²

Activity

High

Play Style

Group & team play

Interaction

Soft-ball throwing

Equipment

A FlexPlay installation is the shared core equipment plus the kit of the format you select.

Shared foundation

FlexPlay Core Equipment

FlexPlay core equipment: projection system, computer, tracking and control interface

The base installation shared across FlexPlay formats.

Projection system

Computer

Tracking equipment

Control interface

Mounting and calibration

Format-specific

Ball vs. Wall Format Kit

Set of soft balls supplied with the Ball vs. Wall format kit

What is added to the FlexPlay core equipment to run this format.

Soft balls

Ball interaction configuration

Ball vs. Wall software and games

A complete new installation includes the required FlexPlay core equipment and the selected format kit. Existing FlexPlay systems require a compatibility check before upgrade.

How to Install

How to Install Ball vs. Wall Interactive System

What Makes Ball vs. Wall Games Different

Throw-Based Scoring

Every game is built around aiming and throwing accuracy, with points registered on impact so results are immediate and visible to everyone watching.

Short Competitive Rounds

Rounds are designed for fast group rotation, which keeps queues moving during peak hours instead of tying up the zone with long sessions.

Whole-Body Movement

Players run, reach and throw for the entire session, so the format works as an active attraction rather than a screen-based game.

Photo Gallery

Photos from different corners of the planet.

UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience
UTS balls vs wall interactive experience

Part of UTS FlexPlay

Ball vs. Wall can be selected as the starting format for a FlexPlay installation or combined with other compatible formats later.

It is also one of the three formats included in the Magic Wall 3-in-1 configuration. Expanding an existing installation depends on the installed tracking and projection setup.

Expand Your FlexPlay System

Formats that are most often combined with this one. Each card states what the transition actually requires.

Children coloring a projected wall scene with soft brushes in the Paints & Brushes format

Paints & Brushes

Children color projected scenes using soft physical brushes and watch the environment react.

Part of the Magic Wall 3-in-1 configuration. Can be combined with other wall formats through an accessory and software switch.

Living Drawings format with scanned characters animated on the interactive wall

Living Drawings

Children color paper characters, scan them and see their own creations appear inside an animated world.

Part of the Magic Wall 3-in-1 configuration. Requires a scanner and a coloring area next to the wall.

Players aiming laser blasters at targets in the Astro Blaster wall format

Astro Blaster

Players use laser blasters to hit projected targets in competitive and cooperative shooting games.

Available as a standalone starting configuration. Adding it to a compatible wall installation may require an additional format kit and recalibration.

Compatibility depends on the installed equipment and the room. UTS will check your system and recommend the required upgrade kit.

Frequently Asked Questions

Everything you need to know about Ball vs. Wall

What is Ball vs. Wall?

How many players can use Ball vs. Wall simultaneously?

What skills does Ball vs. Wall develop?

What space is required for Ball vs. Wall installation?

Is Ball vs. Wall part of UTS FlexPlay?

Can I purchase Ball vs. Wall as a standalone configuration?

Can Ball vs. Wall be added to an existing FlexPlay system?

What additional equipment does Ball vs. Wall require?

Which other formats can be combined with Ball vs. Wall?

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