Unlock boundless learning adventures with augmented reality

Experience Education Beyond Imagination with UTS AR Equipment
Devices for Education

Values for Education

  • Innovation
    We are committed to pushing the boundaries of education through cutting-edge augmented reality technology. By embracing innovation, we transform traditional learning into dynamic, immersive experiences.
  • Engagement
    Our solutions foster active participation and engagement, making learning enjoyable and memorable. By captivating students' attention, we ignite their curiosity and drive a deeper understanding of complex concepts.
  • Accessibility
    We believe in making education accessible to all. Our AR equipment is designed to cater to diverse learning styles and abilities, ensuring that every student has the opportunity to thrive and succeed.
  • Collaboration
    Collaboration is at the heart of our approach. We work closely with educators to develop customized AR experiences that align with curriculum objectives and enhance teaching outcomes.
  • Empowerment
    We empower educators to unleash their creativity and transform classrooms into dynamic learning environments. Through our AR solutions, teachers can inspire and empower students to explore, create, and innovate.
  • Impact
    We measure our success by the impact we have on education. By leveraging the power of augmented reality, we aim to revolutionize the way knowledge is imparted and absorbed, leaving a lasting legacy of learning excellence.

UTS CLASSROOM

UTS Classroom is a platform for teachers, who work with our equipment. It makes classes preparation and classroom management easier.
It is an application that transforms iSandBOX into standalone audiovisual interactive educational tool. In simple words, it’s a bunch of pre-made lessons that you can teach with the use of our equipment.
We offer a complete K-6 course for iSandBOX consisting of 25 NGSS- and CA-SEL-aligned lessons. The lessons are focused on two DCIs – Earth and Space Science and Life Science.
The lessons are aimed at developing the following skills:
  • Asking questions and defining problems
  • Developing models
  • Constructing explanations and designing solutions
  • Obtaining, evaluating, and communicating information
  • Teamwork
Practical tasks and activities are easy to implement with larger groups of children, so a teacher can easily manage a class as big as 25-30 students.

Competency Matrix

For additional reference, we’ve developed a Competency Matrix for K-6 teachers who use iSandBOX with UTS Classroom software installed on it.

This matrix will help you smoothly incorporate the use of this device into your lessons to make them more engaging and valuable for your students.

With the help of this matrix, you will be able to select a suitable ready-made lesson for your students, depending on the current curriculum theme and some competencies your students have not sufficiently developed yet.

COMPLETE SET INCLUDES

  • Games

    36 game modes*

  • Education Materials

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  • Technical documentation

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  • Warranty

  • Individual Approach

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  • Maintenance and support

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Contact Us
Contact us for more info on product details and demo
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