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A UTS FlexPlay Attraction Format

JUMPER – INTERACTIVE TRAMPOLINE FOR GAMES AND PHYSICAL DEVELOPMENT

Turn Every Jump Into Game Control

Players use jumps, squats and body movement to control projected characters from a trampoline. A high-energy attraction that is easy to understand and highly visible inside the venue.

What is Jumper?

Jumper is one of the attraction formats available for UTS FlexPlay. A trampoline is placed in front of the wall projection, and the player's jumps, squats and pauses control the character in the game.

It is the most physical format in the FlexPlay range and the only one that adds a piece of play equipment to the installation. The body is the controller: there is nothing to hold, aim or throw, so a child understands the game within seconds of stepping onto the trampoline. Because jumping is visible and loud, this is also the format that pulls a queue — visitors watch the player before they decide to try it.

It suits indoor playgrounds and trampoline parks, family entertainment centers, sports and fitness venues for children, and any space that needs an attraction burning off energy rather than calming it down.

Players

2 players

Play Area

1.5–2 × 4 m trampoline

Activity

High

Play Style

Short, physically intense rounds

Interaction

Jumping & body movement

Equipment

A FlexPlay installation is the shared core equipment plus the kit of the format you select.

Shared foundation

FlexPlay Core Equipment

FlexPlay core equipment: projection system, computer, tracking and control interface

The base installation shared across FlexPlay formats.

Projection system

Computer

Tracking equipment

Control interface

Mounting and calibration

Format-specific

Jumper Format Kit

Rectangular trampoline supplied with the Jumper format kit

What is added to the FlexPlay core equipment to run this format.

Trampoline (1.5–2 × 4 m)

Jump and motion tracking configuration

Jumper software and game set

A complete new installation includes the required FlexPlay core equipment and the selected format kit. Existing FlexPlay systems require a compatibility check before upgrade.

How to Install

How to Install Jumper Interactive Trampoline System

What Makes Jumper Different

The Body Is the Controller

Nothing to hold or aim: a child steps onto the trampoline and is playing immediately, which keeps throughput high and staff explanation to a minimum.

Draws a Queue by Being Visible

Jumping is loud and easy to watch, so the attraction advertises itself across the venue and builds a line of visitors waiting for a turn.

Burns Energy Instead of Calming It

Venues use it to give active kids a physical outlet, which balances a programme of seated and creative attractions.

Jumper Games

Experience exciting jumping adventures with stunning graphics and motion-controlled gameplay that promotes physical activity

Cat and Mouse

The Cat is chasing the Mouse. The Mouse is not easy to get, and the Cat turns the whole house upside down while running from one room to another. The more house items he destroys, the more points the player gets. It is a fun and interesting game that helps the children to channel their energy in a safe way.

entertainment
jumper

✨ Immersive gameplay experience

🎮 Easy to learn, engaging to master

🚀 Perfect for entertainment venues

Cat and Mouse
Clash of worlds

Clash of worlds

In this game, players control shamans who confront machines that have come from another world to seize the ancient temple and plunge the universe into chaos.

entertainment
jumper

✨ Immersive gameplay experience

🎮 Easy to learn, engaging to master

🚀 Perfect for entertainment venues

Jungle Adventure

The fox / foxes run through a dense jungle with interesting obstacles. There’s an abandoned Maya city on their way, which is full of surprises. The goal is to reach the temple with treasures in order to save the planet. It is an unforgettable and exciting adventure where players win bonuses.

entertainment
jumper
world battle

✨ Immersive gameplay experience

🎮 Easy to learn, engaging to master

🚀 Perfect for entertainment venues

Jungle Adventure

Photo Gallery

Photos from different corners of the planet.

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Part of UTS FlexPlay

Jumper can be selected as the starting format for a FlexPlay installation or added as a separate format later.

It is not part of Magic Wall 3-in-1. Because Jumper adds a physical trampoline in front of the wall, the required floor space should be considered when planning the venue even if the format will be added later.

Expand Your FlexPlay System

Formats that are most often combined with this one. Each card states what the transition actually requires.

Children playing Ball vs. Wall on an interactive wall projection

Ball vs. Wall

Players throw soft balls at projected targets in active, fast-paced group games.

Part of the Magic Wall 3-in-1 configuration. Can be combined with other wall formats through an accessory and software switch.

Players aiming laser blasters at targets in the Astro Blaster wall format

Astro Blaster

Players use laser blasters to hit projected targets in competitive and cooperative shooting games.

Available as a standalone starting configuration. Adding it to a compatible wall installation may require an additional format kit and recalibration.

Children playing on the Floorium interactive floor projection

Floorium

The floor becomes a large interactive play surface that reacts to steps, movement and gestures.

Floorium may require a dedicated projector position, tracking setup and floor calibration. It is not a simple accessory added to a wall system.

Compatibility depends on the installed equipment and the room. UTS will check your system and recommend the required upgrade kit.

Latest news

Frequently Asked Questions

Everything you need to know about Jumper

What is Jumper?

What age groups can use Jumper?

How many children can use Jumper simultaneously?

What makes Jumper beneficial for physical development?

Is Jumper safe for children to use?

Is Jumper part of UTS FlexPlay?

Can I purchase Jumper as a standalone configuration?

Can Jumper be added to an existing FlexPlay system?

What additional equipment does Jumper require?

Which other formats can be combined with Jumper?

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