
JUMPER – INTERACTIVE TRAMPOLINE FOR GAMES AND PHYSICAL DEVELOPMENT
Turn Every Jump Into Game Control
Players use jumps, squats and body movement to control projected characters from a trampoline. A high-energy attraction that is easy to understand and highly visible inside the venue.
What is Jumper?
Jumper is one of the attraction formats available for UTS FlexPlay. A trampoline is placed in front of the wall projection, and the player's jumps, squats and pauses control the character in the game.
It is the most physical format in the FlexPlay range and the only one that adds a piece of play equipment to the installation. The body is the controller: there is nothing to hold, aim or throw, so a child understands the game within seconds of stepping onto the trampoline. Because jumping is visible and loud, this is also the format that pulls a queue — visitors watch the player before they decide to try it.
It suits indoor playgrounds and trampoline parks, family entertainment centers, sports and fitness venues for children, and any space that needs an attraction burning off energy rather than calming it down.
Players
2 players
Play Area
1.5–2 × 4 m trampoline
Activity
High
Play Style
Short, physically intense rounds
Interaction
Jumping & body movement
Equipment
A FlexPlay installation is the shared core equipment plus the kit of the format you select.
Jumper Format Kit

What is added to the FlexPlay core equipment to run this format.
Trampoline (1.5–2 × 4 m)
Jump and motion tracking configuration
Jumper software and game set
A complete new installation includes the required FlexPlay core equipment and the selected format kit. Existing FlexPlay systems require a compatibility check before upgrade.
How to Install


What Makes Jumper Different
The Body Is the Controller
Nothing to hold or aim: a child steps onto the trampoline and is playing immediately, which keeps throughput high and staff explanation to a minimum.
Draws a Queue by Being Visible
Jumping is loud and easy to watch, so the attraction advertises itself across the venue and builds a line of visitors waiting for a turn.
Burns Energy Instead of Calming It
Venues use it to give active kids a physical outlet, which balances a programme of seated and creative attractions.
Jumper Games
Experience exciting jumping adventures with stunning graphics and motion-controlled gameplay that promotes physical activity
Cat and Mouse
The Cat is chasing the Mouse. The Mouse is not easy to get, and the Cat turns the whole house upside down while running from one room to another. The more house items he destroys, the more points the player gets. It is a fun and interesting game that helps the children to channel their energy in a safe way.
✨ Immersive gameplay experience
🎮 Easy to learn, engaging to master
🚀 Perfect for entertainment venues


Clash of worlds
In this game, players control shamans who confront machines that have come from another world to seize the ancient temple and plunge the universe into chaos.
✨ Immersive gameplay experience
🎮 Easy to learn, engaging to master
🚀 Perfect for entertainment venues
Jungle Adventure
The fox / foxes run through a dense jungle with interesting obstacles. There’s an abandoned Maya city on their way, which is full of surprises. The goal is to reach the temple with treasures in order to save the planet. It is an unforgettable and exciting adventure where players win bonuses.
✨ Immersive gameplay experience
🎮 Easy to learn, engaging to master
🚀 Perfect for entertainment venues

Photo Gallery
Photos from different corners of the planet.
















Part of UTS FlexPlay
Jumper can be selected as the starting format for a FlexPlay installation or added as a separate format later.
It is not part of Magic Wall 3-in-1. Because Jumper adds a physical trampoline in front of the wall, the required floor space should be considered when planning the venue even if the format will be added later.
Expand Your FlexPlay System
Formats that are most often combined with this one. Each card states what the transition actually requires.
Compatibility depends on the installed equipment and the room. UTS will check your system and recommend the required upgrade kit.
Frequently Asked Questions
Everything you need to know about Jumper
What is Jumper?
What age groups can use Jumper?
How many children can use Jumper simultaneously?
What makes Jumper beneficial for physical development?
Is Jumper safe for children to use?
Is Jumper part of UTS FlexPlay?
Can I purchase Jumper as a standalone configuration?
Can Jumper be added to an existing FlexPlay system?
What additional equipment does Jumper require?
Which other formats can be combined with Jumper?




